You may have seen reference to models being loaded into KSP as. This can be called anything you like, though steer clear of spaces and special characters just to be on the safe side DAE importer/exporter)Ĭinema4D (Doesn't auto unwrap by powers of 2 exports do not function)īy convention, mods now create their own directory inside the GameData folder. Proceed at your own discretion.ĭespite popular belief, this is not an important step. This tutorial is not for the faint of heart. This is a step by step guide to creating the cool mods you see in game. You can use this at any time during your asset creation to refer to and to troubleshoot with. Template:Empty section Creating a game ready asset
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